Cimex has an award winning history in the development of online digital games developed for training and education purposes for both young and adult audiences through our team of rich media developers.
Latest articles tagged ‘games’, Results 1 to 6 (of 6)
Case study /E learning
Key stage 2 games explore citizenship and democracy.
Case study /E learning
Cimex brain tests for BBC One's primetime factual series 'The Young Ones' feature on the BBC.co.uk homepage.
Case study /E learning
The Institution of Engineering and Technology commissions interactive websites and games to engage young people in engineering careers.
Case study /E learning
Cimex was commissioned to develop an educational science game which was sticky and engaging, while reflecting naturalist key skills.
01 Jul 2009 /E learning, Mobile & touch
Despite its current .ownership. among younger audiences, mobile gaming platforms could provide us with the tools to deliver government services in a new and engaging way.
Case study /Consulting & strategy, E learning
'Many youngsters are turned off by Maths and making maths lesson enjoyable and absorbing is a real challenge. Crash test dummies does just that. Youngsters are immediately hooked and content is designed to support take up by busy teachers.' Ian Haynes, Learning Director: Cimex